This series will require no Art assets.
No previous knowledge required.
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A big thanks to all the Firebeard Family and Patrons for making me love what I do and do what I love!
We're going to start by Right-Clicking on the Content Browser and we are going to create a New Folder to store our new Actors in.
We'll call it Actors for simplicity.
We're going to Rick Click again.
This time we are going to the Blueprint Class.
Then we are going to choose Actor.
This is the first Actor we are going to make and not the last.
This one we are going to call BP_Player.
Next we are going to create another Actor.
This one we are going to call BP_Bomb.
We are going to create all the Actors we need for the game.
Then we will add bits to them to make them work.
This Actor is called BP_Missile.
Which is the Players Missile, It goes up bomb comes down.
Another Actor is needed for the explosion at the end of those.
This one is called BP_Explosion.
We're also going to need an enemy Actor
Lets called BP_Enemy.
We are also need a Barrier called BP_Barrier
So we have created all these reference.
Hit the Save button on the Top Left.
Then we're just going to hit the Save All button at the end.
So that we've got declarations for each of the Actors in the game.
Setup and ready so we can get onto doing more of the more interesting stuff.
You can always come back and change the visual side of these things whenever the hell you like, to however you like.
Dark's Unreal Tutorial Series - Part 04 (BP) = Space Invaders Clone - Player Ship Actor - Part A
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